Pipeline Integrations


Topic Replies Activity
About the Pipeline Integrations category 1 June 4, 2019
Houdini Intergration - Publish HDA? 1 September 21, 2019
Names for apps/frameworks specified via shotgun descriptors 1 September 21, 2019
Tk-multi-breakdown and Assets across Projects 1 September 20, 2019
Publish2 custom plugin UI example 1 September 20, 2019
Shotgun Jira Bridge Issue 12 September 20, 2019
State of the tk-unreal Engine? 2 September 20, 2019
SG Website + Create integrations performance 6 September 20, 2019
Menu not showing houdini when launching via bootstrap_engine 6 September 19, 2019
Native Maya Playblast Integration 5 September 19, 2019
How do I add Unreal integration to an existing Toolkit config? 4 September 19, 2019
Hide certain tasks from artists in Shotgun File Open (tk-multi-workfiles2) 5 September 17, 2019
Name for publishes - Best practice 3 September 17, 2019
Distributed Config and Render Farm Setup 8 September 17, 2019
Refreshing Configuration cache when pipeline config is updated 5 September 16, 2019
Opening a Previously Created Non-Toolkit Maya Scene File to Save into a Shot Context 6 September 16, 2019
Photoshop CC Publish via tk-multi-publish2? 5 September 16, 2019
Multiple operating systems and sandbox configurations 2 September 16, 2019
Loading plugins on maya launch 5 September 14, 2019
Help setting up perforce integration 4 September 14, 2019
Publish dialog popup 4 September 14, 2019
SIGGRAPH Shotgun Day Replay Webinars 6 September 13, 2019
Shotgun Utilities Framework: version 4.5 onwards is missing from app store 2 September 13, 2019
I want to use Toolkit apps with a different entity or custom entity rather than Assets and Shots 1 July 22, 2019
Shotgun JIRA bridge v0.1.1 is out 1 September 13, 2019
Creating user sandbox folders without needing the user to work on the task 1 June 25, 2019
Setting a default Software version 1 September 13, 2019
Registering sandbox directories on behalf of users 5 September 13, 2019
SG integration with Photoshop and REZ 2 September 13, 2019
Integrating Shotgun into Premiere Workaround 1 September 13, 2019