Hey there! We are trying to figure out the best way to track a shot as it goes from one department to the next, and then back again without making too many granular tasks for each time it switches departments. Wondering if anyone has encountered something like this before and has a good solution.
An example for us looks like this right now:
Shot enters lighting, lighting gets approved to move to VFX, VFX finishes a pass then hands it back to lighting, lighting makes tweaks, etc. It may go back to VFX and bounce between the two departments for a while as things get finessed.
Has anyone figured out a good way to track something like that in Shotgun?