As a games studio, we’re currently looking at using the Shotgun Panel in Maya to not force artists to get out of their flowstate or even just DCC, in order to merely see their tasks/update them.
However, since we are a game studio in Japan, pretty much all the tasks have japanese characters in one place or another. While names of our assets are in normal abc’s, the description, or the tasks on it, are in japanese.
Now… the Shotgun Panel seems to handle that just fine when displaying tasks, but not when something is entered into the search field. With an asset called Test, i can write “test” into the search field, and see an empty popup box with a slider, nothing visible. However, this emptiness is just an illusion, as the ‘hit widgets’ actually exist, and i can click in the seemingly empty space, and its apparent i clicked a widget, and it links me correctly to one of the tasks on the Test asset.
So, it seems only the search field popup widget, or rather the per-hit widgets and their formatting, doesnt deal well with unicode.
We’ve had the same problem with how we wanted to expose a few other things in our in-house tools when using the shotgun API, and were able to work the u"" magic there, so im not above taking action into my own hands, and messing around with core scripts of the panel, if there is no other solution.
So now, the question is - is there a solution that would allow me to fix the unicode characters problem (or can it be something else?) and if not, where would i find the python file that houses the creation of the search popup’s widgets, or rather a file that grabs data from shotgun, which is then i assume passed into said widget?