Mocap workflows in Shotgun

Hello :shotgun: Community! Just wanted to start a thread here specific to motion capture / performance capture workflows in Shotgun. I’ve seen a lot of them over the years, ranging from simple and effective to deeply complex and powerful, to a little bit crazy. :wink:

We have some built-in entities and templates around this sort of work, but I wanted to get some feedback from the community about how different studios have approached this challenge. Here are some specific questions to start the discussion, feel free to answer any or all of them based on your experience:

  1. Which of the built-in Mocap entities in Shotgun do you use or not use? Any changes you would like to see there, or parts of the default setup you feel are missing?

  2. How have you abstracted the concept of Mocap Shots from VFX or Cinematic Shots? Or do you treat them as the same thing and just evolve them over time as edits change? And is there any overlap with the concept of script or storyboard “Scenes” there?

  3. What Tasks or file outputs do you not track in Shotgun? Anything that has proven to be more trouble than it is worth?

  4. Have you setup any sort of “Shopping Cart” or ordering functionality within, or integrated with, Shotgun, that you can share?

  5. Do you do a lot of prep work for a shoot in SG? Are you able to use SG data to generate collateral like call sheets fairly easily?

  6. Do you use Shotgun live on set during a shoot, for tracking director’s notes, circle takes, etc.? Anything else that comes in handy on shoot day?

  7. What is the handoff like when your work is done, to internal or external clients? Does much of your metadata travel downstream with the finished capture data?

  8. Does your metadata live in the same SG site or Project as the downstream consumers of the capture data? Or do you have your own separate SG site or Project?

As a side note, we do have a blog post from a few years back profiling Animatrik, and how they use Shotgun to facilitate their mocap work. Great read!

Thanks in advance for sharing any thoughts or feedback here. This will not only help new teams adoption Shotgun in the mocap space, but will give our Product and Design teams some great insight into how we can support this critical industry segment even better in the future.

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