I’m a bit lost on the set up for getting unreal to launch from a custom engine build.
I have unreal running in the basic build 4.25.3 but we are using a custom build and I cant seem to get shotgun to launch in this build. The integration seems setup to be able to bootstrap the shotgun engine via an init_unreal.py file in the /Game/Content/Python directory I copied the code from the unreal shotgun plugin and made a file in this location but seems to be having an issue importing the bootstrap.py
LogPython: Error: Traceback (most recent call last):
LogPython: Error: File “/Content/Python/init_unreal.py”, line 23, in
LogPython: Error: import bootstrap
LogPython: Error: File “C:\Users\AppData\Roaming\Shotgun\bundle_cache\github\ue4plugins\tk-unreal\v1.0.1\plugins\basic\bootstrap.py”, line 14, in
LogPython: Error: plugin_bootstrap.bootstrap_plugin(plugin_root_dir)
LogPython: Error: File “C:\Users\AppData\Roaming\Shotgun\bundle_cache\github\ue4plugins\tk-unreal\v1.0.1\plugins\basic\python\tk_unreal_basic\plugin_bootstrap.py”, line 48, in bootstrap_plugin
LogPython: Error: manager = _initialize_manager(plugin_root_path)
LogPython: Error: File “C:\Users\AppData\Roaming\Shotgun\bundle_cache\github\ue4plugins\tk-unreal\v1.0.1\plugins\basic\python\tk_unreal_basic\plugin_bootstrap.py”, line 83, in _initialize_manager
LogPython: Error: from tank_vendor import yaml
LogPython: Error: ImportError: No module named tank_vendor
I’m just wondering if there is something that I’m missing in the setup of this or if there is any documentation that I can be pointed to that might help me get unreal going with this custom build.