I’ve released my first engine for Maxon Cinema 4D:
I’m not a professional programmer, so some code might be not very nice.
Huge thanks for contribution of @Diego_Garcia_Huerta in shotgun opensource tools. It was big start point for learning hierarchy of shotgun engines and apps.
I’ve tested it only in Windows 10 and only started from version R20 (in R19 there aren’t some critical python functions for solid work of all functions), but it should work on Mac OS too, and it already showed good quality in production (with some studio tweaks around base functionality). Feedback and contributions will be good to improve engine. All hooks for all default tk-apps are included. You might need to modify/tweak the hooks to fit your pipelines/workflows requirements.
I’ve used Diego’s great config and setup guide, just modify all necessary for Cinema.
In my github repository you can find useful apps for Cinema, like tk-cinema-playblast (based on maya version) and few other things, but they are WIP, and need some cleanups and optimizations.
Hope this will help someone!