As part of improving Shotgun’s overall scheduling capabilities, we are exploring ways to surface artist capacity, workload and utilization.
To approach this we’re starting at the studio and departmental level, using data already held in Shotgun.
By surfacing where and when workload is mismatched to artist capacity, this will enable studios to take action to avoid costly artist idle time or overbooking.
We’d love to hear from the Forum community if or how this could prove valuable in your studio. Comments & replies welcomed below!