Loading plugins on maya launch

Can anyone tell me how I would go about loading plugins on maya launch. I want to get the mayafbx plugin loading by default when a user launches maya. Thanks!

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Hi, @jkiser,

Trying to find something useful to you while we are awaiting toolkit experts to get a hand on this. Check this out here: https://support.shotgunsoftware.com/hc/en-us/articles/219032818-Maya and see if it helps you or not.

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Hi! One way to do this would be to add an engine_init hook to your configuration and add some code in there to check and load the plugin - just copy this hook into your config core hooks folder: https://github.com/shotgunsoftware/tk-core/blob/master/hooks/engine_init.py

Keep in mind that this will potentially be called multiple times, if the toolkit maya engine restarts.

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What we are doing here is checking, and eventually load the maya plugins based on the pipeline step.
We used the hook of the workfiles “scene_operation_tk-maya” and every time the user create a file, depending on the context we load the relevant plugins.

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Hello all thank you so much for the help. Sorry it took so long to respond here. What I ended up doing was creating a maya setup tool that loads plugins sets scene units etc based on project configurations and I called that through the engine init hook.

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