I was wondering is there a exposed way of tracking asset instances in shot?
Production telling artist what assets are there in a shot. This way layout can procedurally builds the scene where it brings in the right assets?
1uery how many asset instances exists on the shot and then query the published file database for the file paths which build the lighting scene?
Production telling artist which asset instance are deprecated. Which mean even if the published file exists for that asset instance, the scene builder ignores this
Seems like this a very old issue